![]() The idea is simple, the gameplay is simple, and all of it turns out to be addictive and entertaining. After healing enough people and earning enough money, you - and your hospital administration skills - will be praised by the Health Board, and you'll be invited to take over a new hospital with a greater set of challenges and rewards. Bad Hospitals won't manage to live up to the challenge, and will be shut down after killing off too many people. Good hospitals will include: the latest diagnostic tools, from the basic Cardiogram to more advanced choices like the X-ray and Scanner the most advanced treatment facilities, including pharmacies and operating theaters the latest specialized equipment - Inflater units for patients with Bloaty Heads, Fracture Clinics for those with Bandages, and so on and, of course, a staff to run, organize, and maintain all of this equipment. Using a pleasingly simple interface, players are asked to create a hospital that can stand up to a constant stream of patients inflicted with bizarre ailments. The follow-up to Theme Park, Theme Hospital is at heart a god-game in the vein of SimCity or Populous. Despite pleasing graphics and a heavy dose of imagination, Theme Hospital never manages to deliver the goods on any of its gameplay promises, proving instead to be a minefield of frustration and angst waiting to spring on an unsuspecting audience. ![]() The British development team first filed Gene Wars (a very disappointing game), followed it up with Syndicate Wars (a lifeless sequel to one of the company's big popular titles of yesteryear), and managed to not release its most eagerly-awaited game, Dungeon Keeper, at all. It hasn't been a very good year for Bullfrog. ![]()
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